multi-agents.site

Comparison · decision agents · multi-agent

Same game, different decisions.

The recorded replays on this site put three systems side by side on the same Maze and Snake runs: Jev, NanoJev, and Untuned Qwen3-0.6B. They share a controller; they diverge on how the next move is chosen. This page collects the comparison data.

01The three systems

SystemBackboneDecision headOutput
JevQwen3-0.6B + decision headsChoice / Boolean / ScoreTyped probability distribution
NanoJevQwen3-0.6B + decision headsChoice / Boolean / ScoreTyped probability distribution
Untuned Qwen3-0.6BQwen3-0.6B (raw LM)Language-model headFree-form text, constrained to A–D

Jev and NanoJev are siblings: same architecture, different training. The "Untuned Qwen" row is a control — a pretrained LM with no decision-head training, conditioned on the offered answer tokens.

02Decision interface

Jev / NanoJev
Given a state and a question, the model emits a vector over the candidate set. P(action | state, question). The argmax is one statistic of that vector; the full distribution is the output.
Untuned Qwen
Given a state and a question phrased as a multiple-choice prompt, the LM picks one of the offered tokens (A–D). The argmax is the output; the distribution over A–D is not directly returned by the head.
What this means
The decision-agent output is a distribution. The chat-agent output is a token. The composition patterns on the homepage rely on the first; the second has to be coerced.

03Maze (50×50)

Recorded on the same map, the same seed, the same controller code. The controller filters immediate collisions and remembers which edges have been tried; the model picks among the remaining directions.

SystemAttemptsCollisionsOutcome
NanoJev24436Goal reached
Jev2,7381,044Goal reached
Starting NanoJev17143Goal reached

All three reach the goal. NanoJev does it in fewer attempts and fewer collisions than Jev on this map. See the side-by-side replay for the actual trajectories.

04Snake (12×12)

Same controller, same food sequence, same seed (61005), same horizon (256 steps).

SystemFood collectedStepsOutcome
NanoJev27256Alive at horizon
Jev30256Alive at horizon
Untuned Qwen3-0.6B25211Trapped

The chat-conditioned Untuned Qwen reaches the same food count in fewer steps — it plays greedily and dies earlier. The structured systems survive the full horizon. See the decision arcade for the per-step probabilities.

0540-map navigation benchmark

Earlier benchmark: 20 test maps + 20 OOD maps, controller T=1 probability sampling.

System4×4 test6×6 OOD
NanoJev19/20 — 95%18/20 — 90%
Jev20/20 — 100%19/20 — 95%
Untuned Qwen3-0.6B7/20 — 35%3/20 — 15%

The OOD drop is informative: the chat-conditioned system collapses; the decision-agent systems hold. See the benchmark viewer.

06What scales, what doesn't

Scales well

Batching many states and questions in a single forward. NanoJev reports 6 states × 18 questions × 44 candidates in one backbone pass — the kind of throughput a multi-agent loop needs at every step.

Scales poorly

Autoregressive token decoding. Even a 0.6B model, called many times across N agents × M questions, dominates latency. NanoJev's "no output-token decoding" is the engineering argument for switching shapes.

Scales with calibration, not argmax

Composition (vote / mixture / marginalise / Stackelberg) only works correctly if each agent's distribution is calibrated. Without calibration, voting reduces to argmax noise. The probability-learning pilot reported in the upstream README shows the calibration path.

See the comparison in motion.

Open the three-system replay